Section B
Directions: In this section, you are going to read a passage with ten statements attached to it. Each statement contains information given in one of the paragraphs. Identify the paragraph from which the information is derived. You may choose a paragraph more than once. Each paragraph is marked with a letter. Answer the questions by marking the corresponding letter on Answer Sheet 2.
A) Recently, a leading design federation in the UK warned that the UK could face a creative skills shortage, after the latest figures revealed a drop of almost 10 percent in students studying Design and Technology. These figures showed that the number of pupils that sat exams in Design and Technology fell 10 percent from 204,788 to 185,279 last year.
B) Chief executive John Kampfner of the Creative Industries Federation thinks that this drop in figures has worrying implications for the skills pipeline in Britain's hugely successful arts and creative industries. He said, "We already have skills shortages in many jobs such as animation (动画制作) and special effects." He added: "Engineering, which requires a similar mix of creative and technical skills, also has recruitment problems."
C) Many other designers and architects have expressed concern over the future supply of home-grown talent for UK firms, and industry bodies have pointed out that there has been a lack of roots-level support. However, if these designers had visited the Design Museum shop in London earlier this year their fears may have been eased. With £10 to spend, they could have bought a fascinating children's toy called “Dazzle Racer”. An automotive cylinder (圆柱体), it included a wind-up, elastic (有弹性的)-band-powered mechanism, minimal parts, all 100 percent recycled, and lots of stickers. It was good fun, simple, eye-catching and very original.
D) Well, you’d expect the Design Museum to commission and make some interesting items, but this one was different. Designed by a group of six Year 9 and Year 10 boys from Finchley Catholic High School, the toy was the winning entry in the museum’s 2015 Design Ventura competition, which brings the business of design to life for students aged 13 to 16 by challenging them to develop a new creative, sustainable and commercially feasible product for the Design Museum shop and attracts hundreds of entries nationwide.
E) “We did Design Ventura in my previous school,” says Liam Hourican, Finchley Catholic High School’s design technology curriculum leader. “Then when I changed schools four years ago, I introduced it here because it helps to develop so many skills.”
F) The theme for last year’s competition was “Move”, and Hourican began with three groups working in lunch breaks and after school before selecting the group with the most innovative idea. Each participating school may submit just one proposal. “It’s the taking part and doing the work which is important,” he says. “And I never dreamt we’d win.”
G) Catherine Ritman Smith, head of learning at the Design Museum, is expecting around 10,000 participants aged 13 to 16 to take part this year and says that the project—funded by Deutsche Bank as part of its youth engagement programme Born To Be—is the biggest event in the museum’s calendar. “We started Design Ventura with around 800 young people in 2010 and it has grown steadily since,” she says. “Teachers like it because the skills are all transferable and it helps to validate the value of design as a subject,” she explains, telling me that nearly 600 schools have taken part so far.
H) So how does the competition work? A single-word theme is announced in the summer. This year it is “Change”. Schools work with groups to produce imaginative design ideas for a product in simple materials that could sell for £10 in the Design Museum shop. Participating schools then register by November and eventually submit their design idea. Along the way there is training and support for teachers and tutoring for students from designers. An additional bonus is when the winners see their design on sale in the spring of the following year.
I) Hourican and his pupils have happy memories of spending a whole day at the museum, having been selected as one of 10 shortlisted schools to present their idea to a panel of judges, including designer Jasper Conran. Then they worked with the Kin Design Studio in Shoreditch, met designers at their school and attended a lunch with Deutsche Bank employees. The students helped to make decisions and there were plenty of discussions—they changed the product’s name, for example.
J) “One of the really useful things about this competition,” says Hourican, “is that there’s a commercial element because the product is going on sale for real and the boys had to learn about budgeting and marketing, as well as designing their game.” Profits go to charity. “The winning team chooses where it wants the profits to go,” says Ritman Smith. “The Finchley Catholic High School product raised about £1,000 for Great Ormond Street Hospital.” Winning entries in past years have included a make-your-own cloth kit called Dove Bunting and a threefold, wallet-sized travel game with goals at each end, called Badolting.
K) It costs the schools nothing to participate in Design Ventura; the professional designers provide their services for free. Among them are architect Asif Khan, a Design Museum trustee who has worked as designer-in-residence at the museum, helping emerging architects. He has recently been commissioned to design the new Museum of London building in Smithfield.
L) Another is television presenter and interior designer Naomi Cleaver, who is one of the competition’s judges. “I’m very keen to encourage young people,” she says, observing that design brings together other subjects such as literature, art, history, geography and science. “Now that design education is limited in the curriculum, I’m all in favour of competitions such as Design Ventura, which helps to bring the standard curriculum to life,” says Cleaver. “And the judging day is terrific fun. Some of these students are very imaginative. One group presented their idea in the form of a puppet show and we see some marvelous demonstration models. I’m always impressed by the levels of confidence and the support the students get from their teachers.”
M) Ritman Smith adds: “Design technology has become a tricky subject to make a case for, and we’ve heard of departments closing in some schools. We find that if pupils take part in Design Ventura in Year Nine it can be the trigger which leads them to opt for it at General Certificate of Secondary Education, so we are helping to keep alive something which is crucial to industry and entrepreneurship.”
A) [39] 最近,英国一家顶尖的设计联合会警告称,英国可能会面临创意技能短缺的问题,因为最新的数据显示,学习“设计与技术”课程的学生人数下降了近10%。这些数据显示,去年参加“设计与技术”考试的学生人数从204,788人减少至185,279人,降幅达10%。
B) 创意产业联合会首席执行官约翰·坎普夫纳认为,这一数据下滑对英国极为成功的艺术和创意产业的技能培养渠道造成了令人担忧的影响。他说:“我们已经在多个工作岗位上面临技能短缺问题,比如动画制作和特效。”[45] 他补充道:“同样需要创新和技术能力相结合的工程行业也存在招聘难题。”
C) 许多其他设计师和建筑师也对英国公司未来本土人才的供应表示担忧,行业机构指出,对基层支持的投入一直不足。[37] 然而,如果这些设计师在今年早些时候去过伦敦设计博物馆的商店,或许就能减少他们的担忧。花10英镑,他们就能买到一款令人着迷的儿童玩具,叫作“炫目赛车”。这款气缸造型玩具(圆柱体外观)采用发条和弹性带驱动装置,零件极简,所有部件均100%可回收,并配有多款贴纸。它趣味十足、设计简单、引人注目,极具创意巧思。
D) 当然,你可能会期望设计师物馆能委托设计一些有趣的物品,但这个玩具不同寻常。它是由芬奇利天主教高中九年级和十年级的六名男生设计的,是该博物馆2015年“设计冒险家”竞赛的获奖作品,[43] 这项竞赛面向13至16岁的学生,通过挑战他们为设计博物馆的商店开发兼具创意性、可持续性与商业可行性的新产品,将设计行业生动地呈现在他们面前,吸引了全国数百名参赛者。
E) “我以前的学校组织过‘设计冒险家’竞赛,”芬奇利天主教高中的设计技术课程负责人利亚姆·豪里坎说。“四年前我被学校时,也将这项赛事引入新学校,因为它有助于培养学生的多项技能。”
F) 去年竞赛的主题是“移动”,豪里坎最初让三个小组在午休和放学后进行创作,然后选出最具创新理念的小组。每所参赛的学校只能提交一份方案。“重要的是参与和实践的过程,”他说,“我做梦也没想到我们会赢。”
G) 设计博物馆学习部门负责人凯瑟琳·里特曼·史密斯预计今年将有约1万名13至16岁的选手参赛。她表示,该项目是设计博物馆日程表上规模最大的活动,由德意志银行资助,是其青年发展计划“天生我材”的组成部分。“我们从2010年开始举办‘设计冒险家’竞赛,当时大约有800名年轻人参与,此后参赛人数稳步增长,”她说。[41] “教师们喜欢这个竞赛,因为它培养的技能都是可在学科间迁移的,有助于证实设计学科的价值,”她解释道,而且告诉我,迄今为止已有近600所学校参加其中。
H) 那么该竞赛是如何运作的呢?每年夏季会公布一个单词主题。今年的主题是“改变”。学校与学生小组合作,用简单材料设计富有想象力的产品方案,这些产品需能在设计博物馆商店以10英镑的价格出售。参赛学校随后在11月前注册,并最终提交设计方案。[36] 在此过程中,教师会接受培训并获得支持,学生则可以获得设计师的辅导。额外惊喜在于,获胜者将能在次年春季看到自己的设计投入销售。
I) 豪里坎和他的学生们在博物馆度过了一整天的快乐时光,他们被选为10所入围学校之一,向包括设计师贾斯珀·康兰在内的评审团展示他们的创意。随后,他们与肖尔迪奇的会议讨论工作室合作,在他们学校与设计师们见面,并与德意志银行的员工们共进午餐。学生们参与了决策过程,并进行了大量讨论——例如,他们更改了产品的名称。
J) [44] “这项竞赛真正实用的一点,”豪里坎说,“在于它具有商业元素——因为获奖作品会真正上市销售,因此几个参赛的男生不仅需要设计游戏,还必须学习预算和营销知识。”利润会捐给慈善机构。“获胜团队可以选择将利润捐给何处,”里特曼·史密斯说。“芬奇利天主教高中的产品为大奥蒙德街医院筹集了约1,000英镑。”往年的获奖作品包括一款名为“鸽形彩旗”的DIY布艺材料包,以及一款名为“叭咚”的三折式钱包大小的旅行游戏盒,两端均设有目标区。
K) [42] 学校参加“设计冒险家”竞赛无需花费任何费用;专业设计师免费提供服务。其中包括建筑师阿西夫·汗,他是设计博物馆的理事,曾在该博物馆担任驻馆设计师,帮助新锐建筑师。他近期受委托设计位于史密斯菲尔德的新伦敦博物馆大楼。
L) 另一位专业设计师是电视节目主持人兼室内设计师娜奥米·克利弗,她是竞赛评委之一。“我非常愿意去鼓励年轻人,”她说,并指出设计是将文学、艺术、历史、地理和科学等其他学科融合在一起。[38] “鉴于当前设计教育在常规课程中的占比有限,我会力支持像‘设计冒险家’这样的竞赛——它有助于让标准课程变得生动有趣,”克利弗说。“而且评审日非常有趣。有些学生非常有想象力。有一个小组以木偶戏的形式展示了他们的创意,我们还看到了一些出色的演示模型。学生们表现出的自信以及他们从老师那里获得的支持总是让我印象深刻。”
M) 里特曼·史密斯补充道:“设计技术已成为一个难以论证其价值的棘手学科,我们听说一些学校已撤销相关院系。[40] 我们发现,如果学生在九年级时参加了‘设计冒险家’竞赛,可能会促使他们在后续普通中等教育阶段选修设计技术这门课程。因此,我们正在竭力守护这门对工业发展和创业精神至关重要的学科。”
During the course of preparing for Design Ventura, teachers receive training and support while students get tutoring from designers.
译文:在准备“设计冒险家”比赛的过程中,教师会接受培训和支持,而学生则会得到设计师的辅导。
解析:H段明确指出,在比赛进程中会为教师提供培训支持,同时安排专业设计师对学生进行指导,这与题干描述的师生各自获得的帮助完全吻合。
A visit to the Design Museum shop in London can reduce the designers’ fears about the future supply of talents educated in Britain.
译文:参观伦敦设计博物馆的商店可以减轻设计师们对英国本土人才未来供应的担忧。
解析:C段通过假设语气说明,若设计师早些参观博物馆商店便可能缓解其焦虑,题干将此转化为肯定陈述,核心逻辑与原文一致。
One of Design Ventura’s judges says the competition adds vigour to the standard curriculum in schools.
译文:“设计冒险家”竞赛的一位评委表示,该比赛为学校的标准课程增添了活力。
解析:L段中评委Naomi Cleaver明确强调,竞赛能有效激活标准课程,题干直接转述了这一观点。
Enrollment in Design and Technology decreased by nearly ten percent last year in the UK.
译文:英国“设计与技术”课程的注册人数去年下降了近10%。
解析:A段首句即指出学习该课程的学生数量下降近10%,题干用“注册人数”替换“学习人数”,关键数据与年份均与原文一致。
Participation of ninth graders in Design Ventura can motivate them to choose design technology as their subject.
译文:九年级学生参加“设计冒险家”竞赛可以激励他们后续选修设计技术这门课程。
解析:M段通过项目负责人的发言表明,九年级的参赛经历能成为学生后续选择设计技术课程的重要动因,题干准确概括了这一因果关系。
Design Ventura is welcomed by teachers because it helps to prove the worth of design as a school subject.
译文:“设计冒险家”竞赛受到教师们的欢迎,因为它有助于证明设计作为学校学科的价值。
解析:G段结尾直接引用教师观点,说明竞赛通过可迁移技能的培养验证了设计学科的价值,题干对此进行了精准提炼。
The schools don’t have to pay anything to take part in the Design Ventura competition.
译文:学校参加“设计冒险家”竞赛不需要支付任何费用。
解析:K段开篇明确说明学校参与竞赛完全免费,题干用更口语化的方式表达了这一事实。
Participants in Design Ventura are challenged to create sustainable and marketable products.
译文:“设计冒险家”竞赛的参与者需要完成一项挑战:创造可持续且有销路的产品。
解析:D段详细说明竞赛要求学生开发兼具可持续性与商业可行性的产品,题干将“商业可行性”转化为“有销路”,保持了原意。
Students benefit from Design Ventura because they can learn about budgeting and marketing in addition to game design.
译文:学生们能从“设计冒险家”竞赛中受益,因为他们除了可以设计游戏外,还能学习预算和营销知识。
解析:J段通过教师视角揭示竞赛的商业实践价值,题干特别突出了预算与营销这两项附加技能的学习收益。
According to an officer of the Creative Industries Federation, there is difficulty now in recruiting engineers in the UK.
译文:创意产业联合会的一位官员表示,目前英国在招聘工程师方面存在困难。
解析:B段借联合会首席执行官之口指出工程行业存在招聘难题,题干将“招聘难题”转化为“存在困难”,保持了语义一致性。
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